Causes food meter to deplete by 0.025 food bar per tick.Effect does not help with seeing through the void fog, instead it changes the color of the void fog from black to sky-blue if day or dark-blue if night. Screen flashes for 10 seconds before the effect wears off. Increases brightness to 15 (full) everywhere.Also, liquids do not fade into the fog perfectly. Referenced by "Potion of Blindness" by game, but potion not currently present unless using custom potion features Render distance and the Void fog cause similar effects but not the status effect Creates thick black fog around the player.If the player wears any one piece of armor, mobs will be able to see the player at most 1 block away for every additional piece of armor the player equips, this distance will increase by 3, for a maximum view distance of 10 blocks if the player wears a full set.Īrmor, held items and any particles caused by effects do not disappear with the entity. Mobs will not attack/sense the player unless directly touched.Potion can be brewed by Pufferfish as of 1.7. Level +5 is full immunity to all damage, with the exception of the void and the /kill command. Referenced by "Potion of Resistance" by game, but potion not currently present unless using custom potion features Reduces damage by 20% with each additional level Regenerate 1 hit point over time every 50 ticks/2.5 secondsĭelay between regeneration is reduced by half (rounding down) with each additional level When the Nausea effect is canceled, the Nether portal animation would flash onto the screen. Referenced by "Potion of Nausea" by game, but potion not currently present unless using custom potion features Standing near a Nether portal causes a similar effect but not the status effect.If the level is 255, fall damage is disabled. If the level is 128, the player will be unable to jump at all. If the level is 33, jumping will cause death upon landing. Referenced by "Potion of Leaping" by game, but potion not currently present unless using custom potion features Reduces fall damage by 1 hit point each level. Increases jump height by about /8+.46 per level.
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